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Other Class Works

This was a level I worked on for 1 week. I learned how to play Neverwinter Nights, how to populate the maps, connect them, and create specific scripting events.  The idea behind it was to offer a series of small, but acutely different mechanics and gameplay elements. It was mostly a test to see what I could make/code.

The Tower of Trials
Supplies Become Scarce

This was a level I worked on for 1 week.  I learned how to play Warcraft III, how to populate the map, adjust the terrain, manage units, and create specific scripted events.  I knew that Real-Time Simulation games like these are about resource management, so I played with that thought and incorporated it into the made-up story.   Players had limited area to reap from the land for resources, so they eventually must pursue the scenario's main quests and acquire the gold mines. One mine was left uncontested, to give the player an opportunity to grow their ranks more quickly.

Abandoned Factory

This was a level I worked on for 1 week.  I had played the Unreal Tournament prior, but never handled the editor. I populated the map with models, textures, classes, and a few scripted events.  I tried to make a multi-player map with variety, but still make it feel cohesive.  I also wanted the environment to have a surprising amount of interesting set-pieces to use for various tactics.

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